Narrative game challenge: Demon School
I edited quite a bit with the game for this challenge! First the game board is flat, no longer that wobbly box… Also the game now has a plot to follow a few new game twists which are outlined in the rules!!!
Here are the rules:
Game Rules
Game Contents:
1 8.5”X8.5”X10” Game board w/ 6 terrains, 2 of each Labeled: Heaven, Earth, Hell
12 Player pieces
12 Character cards
120 Skill cards
144 Challenge Cards
60 Level up cards
2 Red 6-sided die
2 Yellow 6-sided die
2 Blue 6-sided die
2 Green 6-sided die
2 Clear 6-sided die
2 White 6-sided die
12 Character folders
12 HP Calculating Booklets for Each Character
2300 Multicolored Beads
1 Card mat
1 Copy of the Game Rules
Game Story
Eclipse, the demonologist professor, was in the middle of teaching when several students jumped from their seats and ran to the worn window, the only window, at the left side of the class room. Eclipse stopped his lesson, annoyed that the students had interrupted him just as the previous classes had that day. He began to walk to the window when the intercom blasted loudly for all students to be escorted to the auditorium and all staff meet in the conference hall. There he discovered that a human had been found outside the window of his classroom dead. Months of investigation went by when Eclipse decided to do his own investigation, much to the disapproval of his comrades Sapphire, the Demonic Music professor and Eclipse’s Fiancé, and Ryu Hirameki, the Weapons and Strategy teacher. Eclipse goes to the human world first and finds out that the barrier separating Hell and the human world had been damaged and that the humans were waging a war with the nearby demons. When Eclipse went back to Hell he found out that the school had been destroyed and several students killed. Being the founder of the institution he became furious. Him and his friends plus another demon, one of Ryu’s friends, Blake joined to help defend Hell from the Human invaders. When this action was taken the Angel’s became involved. Gabriel and his group, Abel, Hester, and Angela, had been long time rivals of Eclipse and Ryu Hirameki. As the eight of them fought each other a group of humans were employed by the United Nations became involved in this years old struggle. This group of humans was lead by the high priest Alexander who chose a priestess, Makenzieland two generals, Christopherson and Lyra, to join him in his quest to end this war. Who will win this battle and claim victory for their race?
Game Setup
- Place Game board on a flat surface where it is easily accessible to all players.
- Place each deck in its designated spot on the card mat
- Roll one 6-sided die the player with the highest number goes first.
- Shuffle the character cards for each team separately then have another player choose which deck to deal from first. Deal out the amount of characters required for that team according to the amount of players you have starting with the first player and going counter clockwise from where they are sitting (deal the cards to the first players left!). Only 3 players? Give each player 1 card from each team. Have 6 players? Deal two cards from each team to all the players. Have 12 players? Deal all character cards out. Have 5 players? Deal 2 character cards from each team except the last one deal only one card.
- When each player has a character card hand them their corresponding character folder and dice.
- Make sure each player has a pencil to record their HP.
- All players set your HP to 500 and begin the game.
Game Play
- The game starts on the Africa Earth board in the top right corner. Where the Paw print indicates.
- The first Player rolls one or two 6-sided die and follows the arrows the number of spaces rolled.
- If the character lands on a Challenge space draw a challenge card (see “challenge card”)
- If a player lands on a level up space draw a level up card (see “level up card”)
- If a character passes another player of an enemy team they must engage in battle (see “battle rules”).
- If a character lands on the same space as a player on an enemy team they must engage in battle (see “battle rules”).
- If a character lands on a colored space flip the board to the designated terrain (see “change board terrain”).
Winning the game
The objective of the game is to work as a team to defeat all players of both enemy teams. Once both enemy teams have been defeated the last team standing has won the game.
Quick Game Rules
Follow all previous rules but only set HP to 250.
Changing the Board terrain
When a player lands on a colored space the terrain is changed to one of the six other sides of the board. All the characters start on earth where humans get a terrain boost. Each terrain gives a team a power boost, but some terrains cause some teams to get a decrease of power. (The character folders will explain what terrain boosts what charceter).
- If a character lands on the bright red space the terrain is changed to the smaller hell board.
- If a player lands on the dark red space the terrain is changed to the Larger hell board.
- If a player lands on the bright green space the terrain is changed to the America’s board
- If a player lands on the dark green space the terrain is changed to the Eastern Hemisphere Earth board (Africa Board).
- If a player lands on the light blue space the terrain is changed to the smaller heaven board.
- If a player lands on the dark blue space the terrain is changed to the larger heaven board.
When the terrain is changed each player has o move his/her character to the same spot he/she was on in the other terrain. If a character happens to be placed on a terrain change space after the terrain changes that space does not activate.
Level up Cards
When a player lands on a “Level up” space they draw a level up card. If the player doesn’t have the skill mentioned on the card they will find the skill in the skill cards and place it in there character folder and add one bead to the string showing that they are now Lv.1 in that skill. If the player draw a level up card and they have already acquired that skill then they will simply place the next level of bead on their string to show what there current level is. (see “leveling up”).
Challenge Cards
When a player lands on a “challenge” space they will draw a challenge card. Challenge cards have several different scenarios on them that involve the other skills a player can obtain other than “Attack” and “Healing” skills. When a player draws a challenge card they will follow the instructions printed on the card and carry out the action if capable, or incapable, of the task shown on the card.
Battle Rules
When you pass an opponent you automatically engage in battle. When you land on the same space as an opponent you will also engage in battle.
-Both players roll two 6 sided die twice, once to attack and once to defend.
-If the attacker rolls the highest number the defender takes full damage
-if the defender rolls the highest number the defender only takes half damage
- In one battle exchange each player gets to attack and defend against an attack.
Dealing Damage:
A player may only choose to use one attack card against their opponent. Each attack card deals damage differently based on the characters they are used against.
Attack Cards
Demonology:
The demonology attack card can be used to attack or can be used to move closer to a demon target or ally to attack or protect them.
When a demon is attacked with the demonology card take away -10 from their HP along with the amount of damage they incurred from the attack.
Lv.1 X1 the roll on the dice
Lv.2 X2
Lv.3 X3
Lv.4 X4
Lv.5 X5
Lv.6 X6
Lv.7 X7
Lv.8 X8
Lv.9 X9
Lv.10 X10
Lv.11 X11
Lv.12 X12
Demolition:
The demolition card can be used to set up or evade traps. If a level 1 Demolitionist sets a trap only a level 2 demolitionist can evade it. If a level 2 demolitionist crosses the path of a trap set by a level four demolitionist they cannot evade it, etc. (see “setting traps”)
The Demolitionist card can be used for close range attacks but functions better as a long distance weapon because if a player uses this card as a close up attack they get damaged the same as their opponent, so if you have a suicide wish feel free to use it as a normal attack card.
If a trap is activated calculate the damage dealt based on the rubric below.
Lv.1 X1 the roll on the dice
Lv.2 X2
Lv.3 X3
Lv.4 X4
Lv.5 X5
Lv.6 X6
Lv.7 X7
Lv.8 X8
Lv.9 X9
Lv.10 X10
Lv.11 X11
Lv.12 X12
Exorcism:
The Exorcism Attack card can only be used as a close range combat card.
When attacking an angel take -10 from their HP on top of the damage dealt.
When attacking a demon take -10 from their HP on top of the damage dealt.
Lv.1 X1 the roll on the dice
Lv.2 X2
Lv.3 X3
Lv.4 X4
Lv.5 X5
Lv.6 X6
Lv.7 X7
Lv.8 X8
Lv.9 X9
Lv.10 X10
Lv.11 X11
Lv.12 X12
Sorcery:
The Sorcery attack card can only be used as a close range attack card.
When attacking a Human take -20 from their HP on top of the damage dealt.
When attacking an Angel take -10 from their HP on top of the damage dealt.
Lv.1 X1 the roll on the dice
Lv.2 X2
Lv.3 X3
Lv.4 X4
Lv.5 X5
Lv.6 X6
Lv.7 X7
Lv.8 X8
Lv.9 X9
Lv.10 X10
Lv.11 X11
Lv.12 X12
Healing
Lv.1: May choose to heal 1 team member and not roll the dice
Lv.2: May choose to heal 1 team member and roll only one six sided die
Lv.3: May choose to heal 1 team member and roll both six sided die and lose their next turn.
Lv.4: May choose to heal 2 team members and not roll the dice
Lv.5: May choose to heal 2 team members and roll only one six sided die
Lv.6: May choose to heal 2 team members and roll both six sided die and lose their next turn.
Lv.7: May choose to heal 3 team members and not roll the dice
Lv.8: May choose to heal 3 team members and roll only one six sided die
Lv.9: May choose to heal 3 team members and roll both six sided die and lose their next
Lv.10: May choose to heal all 4 team members do not roll the die and lose your next turn
Lv.11: May choose to heal all 4 team members roll only one die and lose your next turn
Lv.12: May choose to heal all 4 team members roll both six sided die and lose your next turn
Leveling Up
- A character can only hold 10 skills at a time.
- A character can only level up by drawing “level up cards” or from certain “Challenge cards”
- A player will have 10 strings where they will string beads that represent a different level depending on their color.
Lv.1 = light purple bead
Lv.2 = medium purple
Lv.3 = dark purple
Lv.4 = light blue
Lv.5 =medium blue
Lv.6 =dark blue
Lv.7 =light green
Lv.8 =medium green
Lv.9 =dark green
Lv.10 =light yellow
Lv.11 =medium yellow
Lv.12 =gold (dark yellow)
Setting Traps
A character who has the demolition skill can set a trap on the space that they land on. A demolitionist can only set 10 bombs on a board at a time, when the terrain is changed all bombs are destroyed and must be removed from play. Each trap will be represented by a colored bead. Each character will have a bead representation color which will be found in their character folders.
More Rules…
- When playing the game feel free to get into character, even if you’re a guy and your character is female
- Remember to have fun
- Its just a game!!!!
I have been having so much fun with this game!!! I think people are getting tired of it though T_T.
Play testing was great!! The new board didn’t seem to be that great because people couldn’t see from one side to the next. Also the math was a big problem again. I am still thinking of ways to eliminate the math but I can’t think of anything if anyone has a suggestion please send it my way^_^ Also I changed the folders to sheets of paper as an in class modification, I believe this made it easier, I was able to eliminate the need for the bulky folders and the tedious stringing of the beads…
Overall I think my game is more geared to the hard core gamers rather than the casual gamers. I’m sorry you casual gamers lost interest, I think it had a lot to do with the math and the fact that I didn’t have concept sketches of the characters to show them what they looked like.
March 9, 2009 at 7:42 am
I really enjoyed your game (maybe because I always win, lol. Go humans!)
The upgrade on the battlinging system seems to work a lot smoother now. I also like the new treaty rule (cause it won us the game ^_^)
Overall a fun play!
March 9, 2009 at 2:39 pm
How many times have you remade this now?
I still enjoy playing it, because let’s face it, playing holier-than-thou angels is fun. If only there was less math. Anyway, comments time.
-I’m not sure how I feel about being able to chose skills. It would be one thing if we were creating our own characters too, but I think the skills are an important part of the character. I think having set skills, but 1) being able to pick the character you want to play and 2) making sure they’re all balanced would be better.
-I liked it better when we had to land on a challenge space to get a challenge card. I liked what you said after your second playtest (I guess that would be the first time I played it). Just make it so there aren’t any regular squares. Make them all either challenge or level-up squares.
-I still think we should start on different areas of the board just so we don’t have to fight everyone on the first turn. Whoever goes last always seems to be kind of screwed.
-I like the new treaty system, though I think it should be easier to form treaties, particularly if the teams don’t hate each other.
Anyway, I like your game. It’s fun. Also, we will get you someday humans! *shakes fist*
March 9, 2009 at 10:52 pm
I like the concept of your game, but I liked the box as a board better. The new rules seemed to really help smooth game play, like the treaty rule. I definatly had more fun this time around then the first time, but maybe that was just because I got to blow things up
Good job! this was a fun play!
March 10, 2009 at 5:55 pm
Elizabeth,
Looks like players are still enjoying your game still. If you’re looking for hardcore gamers, maybe you can playtest with one of the other groups (Kate’s in the back corner is full of hardcore RPG gamers). You can send over two and they can send over two as a trade for that session. In either case, you should have new people test the game if you further revise it. Let me know if you’re interested.
Regarding the board size, you might try a 2×3 map to take up less space or the cube.
I don’t see why the math is something of a problem. You’re just using 12x multiplication table, which we had to memorize in high school anyway. If it’s that big an issue, just print out a multiplication table for 12′s with dice as one axis and level as the other. That way, they just consult the chart. I’d also consider adding some simpler charts and diagrams of play layout to your rules to make it easier to go through them (some groups I noticed don’t read the rules in detail!).
Your addition of character dossiers is also good and provides a bit more color. You could probably work on polishing that part up for later revisions to make it look ‘shinier’.
How quickly are your players leveling up? Does any skill seem overpowered in comparison with another?
Devin Monnens
March 14, 2009 at 12:12 am
Interesting modification of your cardboard box game, and I still loved it even with the changes! You really accomplished two things in one with this challenge–met challenge criteria, as well as got an additional chance to test out your “demon school” concept started with the cardboard box challenge. Smart thinking!
I think things went a lot more smoothly with a flat board (although the box concept was interesting, too!). Pieces didn’t fall off, and it was much easier to navigate game pieces from one board to another. One issue I have with your board, though, was the length (though, when you brought up table dimensions in the classroom as a reasoning, it was totally understandable!). For future revisions–in which you aren’t limited to the dimensions of the classroom’s tables–you could try maybe shrinking the boards JUUUST a little bit, to make for a smaller board, and then have the board set up so that it’s two rows of three or something of that sort, adhering to more conventional (and more easily accessible) game board dimensions.
It was interesting to see some more of the story behind this game; however, I personally would have liked to see the narrative expanded on more fully during gameplay, rather than the bit of background we are given initially. This might make game play far more compelling if characters could build relationships as well as their own stories. I understand it takes a LOT of work to do something of that degree, but seeing how dedicated you already are to perfecting this game (and how much work you’ve put into it already!!!), I’d say you’d have no trouble going to those limits.
March 19, 2009 at 12:41 am
Definitely a complex game, I can tell you put a lot of thought into your game. It was a lot of fun! I liked being Eclipse
Your game was pretty easy to understand, the parts I got confused on tho were the battles, sometimes I didn’t realize I was rolling to defend/attack, etc. However, it was still fun
My only suggestion is that you add some sort of a vengeance dimension to the character that loses a team member to death. Just to give them an extra boost
Lololol!
Good game!