The first game in my portfolio is the Demon School RPG, I changed the rules a bit so that people could create thier own characters as well as using the preset characters. I also made new character pieces^_^. They will appear at the end of the Demon School RPG Game Rules…
Game Rules
Game Contents:1 Game board
28 Character Pieces
24 Character Profiles
3 Terrain cards
144 Challenge Cards
60 Level up cards
2 Red 6-sided die
2 Yellow 6-sided die
2 Blue 6-sided die
2 Green 6-sided die
2 Clear 6-sided die
2 White 6-sided die
1 Copy of the Game RulesGame Story
Eclipse, the demonologist professor, was in the middle of teaching when several students jumped from their seats and ran to the worn window, the only window, at the left side of the class room. Eclipse stopped his lesson, annoyed that the students had interrupted him just as the previous classes had that day. He began to walk to the window when the intercom blasted loudly for all students to be escorted to the auditorium and all staff meet in the conference hall. There he discovered that a human had been found outside the window of his classroom dead. Months of investigation went by when Eclipse decided to do his own investigation, much to the disapproval of his comrades Sapphire, the Demonic Music professor and Eclipse’s Fiancé, and Ryu Hirameki, the Weapons and Strategy teacher. Eclipse goes to the human world first and finds out that the barrier separating Hell and the human world had been damaged and that the humans were waging a war with the nearby demons. When Eclipse went back to Hell he found out that the school had been destroyed and several students killed. Being the founder of the institution he became furious. Him and his friends plus another demon, one of Ryu’s friends, Blake joined to help defend Hell from the Human invaders. When this action was taken the Angel’s became involved. Gabriel and his group, Abel, Hester, and Angela, had been long time rivals of Eclipse and Ryu Hirameki. As the eight of them fought each other a group of humans were employed by the United Nations became involved in this years old struggle. This group of humans was lead by the high priest Alexander who chose a priestess, Makenzieland two generals, Christopherson and Lyra, to join him in his quest to end this war. Who will win this battle and claim victory for their race?Game SetupGame PlayWinning the game
The objective of the game is to work as a team to end the war, whether that means defeating both of the enemy teams or creating a treaty with both of the enemy teams.Quick Game Rules
Follow all previous rules but only set HP to 250.Casual Game Rules
DO NOT SET YOUR HP! HP is not used in the casual game rules. The objective is to get back to “Start” first. There may or may not be team play in this game.
Team play option: follow all previous rules for setting up teams. All team players must reach “Start” for your team to win!
Independent play option: Choose a character and follow all previous rules. When you reach “Start” you win!
Battle: follow all previous rules for engaging in battle except the person who rolls the highest number wins.
If you pass or land on another character and you roll the largest number keep going, if not go back to the space you came from.
Challenge cards: All cards that would have dealt HP damage now determine if you move forward or backwards! If you have the proper skill level listed for a particular skill on the challenge card you may move forward the amount of spaces according to your skill level in the skill mentioned, if not move back that amount of spaces.Character Development Rules
There are 12 preset characters and 12 blank profiles. You may either choose a preset character or create your own character.
To create your own character you must follow the quidelines below:
1. Decide name, gender, and species.
2. Set your advantages and disadvantages
3. (This applies to all characters including presets!) Draw ten level-up cards and write down the skills written on the card in the skill chart, including level. Once finished with setting your skills place the level-up cards at the bottom of the deck.
4. Choose a character representation piece and continue.Level up Cards
When a player lands on a “Level up” space they draw a level up card. If the player doesn’t have the skill mentioned on the card they will find the skill in the skill cards and place it in there character folder and add one bead to the string showing that they are now Lv.1 in that skill. If the player draw a level up card and they have already acquired that skill then they will simply place the next level of bead on their string to show what there current level is. (see “leveling up”).Challenge Cards
When a player lands on a “challenge” space they will draw a challenge card. Challenge cards have several different scenarios on them that involve the other skills a player can obtain other than “Attack” and “Healing” skills. When a player draws a challenge card they will follow the instructions printed on the card and carry out the action if capable, or incapable, of the task shown on the card.Battle Rules
When you pass an opponent you automatically engage in battle. When you land on the same space as an opponent you will also engage in battle.
-Both players roll two 6 sided die twice, once to attack and once to defend.
-If the attacker rolls the highest number the defender takes full damage
-if the defender rolls the highest number the defender only takes half damage
In one battle exchange each player gets to attack and defend against an attack.
Dealing Damage:
A player may only choose to use one attack card against their opponent. Each attack card deals damage differently based on the characters they are used against.Attack Cards
Demonology:
The demonology attack card can be used to attack or can be used to move closer to a demon target or ally to attack or protect them.
When a demon is attacked with the demonology card take away -10 from their HP along with the amount of damage they incurred from the attack.
Lv.1 X1 the roll on the dice
Lv.2 X2
Lv.3 X3
Lv.4 X4
Lv.5 X5
Lv.6 X6
Lv.7 X7
Lv.8 X8
Lv.9 X9
Lv.10 X10
Lv.11 X11
Lv.12 X12
Demolition:
The demolition card can be used to set up or evade traps. If a level 1 Demolitionist sets a trap only a level 2 demolitionist can evade it. If a level 2 demolitionist crosses the path of a trap set by a level four demolitionist they cannot evade it, etc. (see “setting traps”)
The Demolitionist card can be used for close range attacks but functions better as a long distance weapon because if a player uses this card as a close up attack they get damaged the same as their opponent, so if you have a suicide wish feel free to use it as a normal attack card.
If a trap is activated calculate the damage dealt based on the rubric below.
Lv.1 X1 the roll on the dice
Lv.2 X2
Lv.3 X3
Lv.4 X4
Lv.5 X5
Lv.6 X6
Lv.7 X7
Lv.8 X8
Lv.9 X9
Lv.10 X10
Lv.11 X11
Lv.12 X12
Exorcism:
The Exorcism Attack card can only be used as a close range combat card.
When attacking an angel take -10 from their HP on top of the damage dealt.
When attacking a demon take -10 from their HP on top of the damage dealt.
Lv.1 X1 the roll on the dice
Lv.2 X2
Lv.3 X3
Lv.4 X4
Lv.5 X5
Lv.6 X6
Lv.7 X7
Lv.8 X8
Lv.9 X9
Lv.10 X10
Lv.11 X11
Lv.12 X12
Sorcery:
The Sorcery attack card can only be used as a close range attack card.
When attacking a Human take -20 from their HP on top of the damage dealt.
When attacking an Angel take -10 from their HP on top of the damage dealt.
Lv.1 X1 the roll on the dice
Lv.2 X2
Lv.3 X3
Lv.4 X4
Lv.5 X5
Lv.6 X6
Lv.7 X7
Lv.8 X8
Lv.9 X9
Lv.10 X10
Lv.11 X11
Lv.12 X12Treaty Rules
To form a “treaty” or “temporary truce” both player must roll one six sided die. If they roll the same number they will have formed a “treaty” or “temporary truce”, if not they will automatically engage in battle (see battle rules).
Treaty: The character accepting a treaty will join the offering characters team for the remainder of the game unless one of their original team members form another treaty with them to get them back.
Temporary Truce: The character accepting the temporary truce will allow the offering character to pass without engaging in battle.Healing
Lv.2: May choose to heal 1 team member and roll only one six sided die
Lv.3: May choose to heal 1 team member and roll both six sided die and lose their next turn.
Lv.4: May choose to heal 2 team members and not roll the dice
Lv.5: May choose to heal 2 team members and roll only one six sided die
Lv.6: May choose to heal 2 team members and roll both six sided die and lose their next turn.
Lv.7: May choose to heal 3 team members and not roll the dice
Lv.8: May choose to heal 3 team members and roll only one six sided die
Lv.9: May choose to heal 3 team members and roll both six sided die and lose their next
Lv.10: May choose to heal all 4 team members do not roll the die and lose your next turn
Lv.11: May choose to heal all 4 team members roll only one die and lose your next turn
Lv.12: May choose to heal all 4 team members roll both six sided die and lose your next turnLeveling Up
A player will have an acquired skills chart in their character profile. When a player gains a skill he/she only needs to write the skill down and keep track of their skill level by writing it down .Setting Traps
A character who has the demolition skill can set a trap on the space that they land on. A demolitionist can only set 5 bombs on a board at a time, when the terrain is changed all bombs are destroyed and must be removed from play. Each trap will be represented by a colored piece. Each character will have a piece representation color which will be chosen at the beginning of the game.A character can only hold 10 skills at a time.
A character can only level up by drawing “level up cards” or from certain “Challenge cards”Lv.1: May choose to heal 1 team member and not roll the diceThe game starts on the purple square marked “Start”.
The first Player rolls one or two 6-sided die and follows the arrows the number of spaces rolled.
Every player draws a challenge card when landing on a challenge space
Each player draws a level up card when landing on a level-up space
If a character passes another player of an enemy team they may engage in battle or make a temporary truce (see “battle rules” or “treaty rules”).
If a character lands on the same space as a player on an enemy team they may engage in battle or make a treaty (see “battle rules” or “treaty rules”).
If a character lands on a colored space with a labeled terrain change the terrain card in the pocket at the top of the game board to the designated terrain!Place Game board on a flat surface where it is easily accessible to all players.
Develop Characters (See “Character Development Rules”)
Place each deck in its designated spot on the card mat
Roll one 6-sided die the player with the highest number goes first.
Make sure each player has a pencil to record their HP.
All players set your HP to 500 and begin the game.












